
How awesome is Oculus Chief Software Architect Michael Antonov?
A day after news broke that the virtual reality startup will be acquired by Facebook for $2 billion, Antonov showed up at our annual GPU Technology Conference to talk about how his firm’s Oculus Rift virtual-reality headset can be used with GPUs.
Antonov spoke after he couldn’t make it to a session Tuesday, originally slated for just hours after the Facebook deal was announced. GTC attendees had crammed into that session in the hopes of hearing more about the company’s ground-breaking technology.
With just a few hours notice on social media, nearly 100 show attendees jammed into a hastily arranged room, where Antonov explained how his company’s technology works. And while he deflected a question from the audience about the deal with Facebook, Antonov deserves kudos just for showing up.
Note: an earlier version of this post reported Antonov’s title incorrectly.